Far Cry Primal (2016)

I was the Lead Level Designer on the project, in this role I was responsible for the level design team which consisted of 12 Level Designers. Together we were responsible for a range of missions in the game, including some of the Tensay Vision quests, Cave missions and also Animal quests.

My main responsibilities were to help define the content and ensure milestones were met on time and to a high quality, ensure the level design follows the games direction and is ultimately fun for players and to provide team members with constructive feedback on their work.