Far Cry 4: Valley of the Yetis (2014)

We started this DLC pack after the main Far Cry 4 game was well into production, the main game had found its feet and we had a team available so we decided to take advantage of that and aimed to bring players a unique experience to enjoy.

I was the Lead Level Designer on the project, in this role I was responsible for the level design team which consisted of 6 Level Designers who were responsible for different elements of the DLC, the open world, main missions and also the wave defense gameplay sections.

My main responsibilities were to ensure milestones were met on time and to a high quality, ensure the level design follows the games direction and is ultimately fun for players and to provide team members with constructive feedback on their work.